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Unreal Engine C++ API Reference > Plugins > Lobby > ALobbyBeaconClient
References
Module | Lobby |
Header | /Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconClient.h |
Include | #include "LobbyBeaconClient.h" |
UFUNCTION&40;Server, Reliable, WithValidation&41;
virtual void ServerSetPartyOwner
&40;
const FUniqueNetIdRepl & InUniqueId,
const FUniqueNetIdRepl & InPartyOwnerId
&41;
Remarks
Make a request to set the party owner for the given player
Parameters
Name | Description |
---|---|
InUniqueId | id of the requesting player |
PartyOwnerUniqueId | id the party owner |