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Unreal Engine C++ API Reference > Plugins > Lobby > ALobbyBeaconClient
- AOnlineBeaconClient::OnConnected()
- ALobbyBeaconClient::OnConnected()
References
Module | Lobby |
Header | /Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconClient.h |
Include | #include "LobbyBeaconClient.h" |
Source | /Engine/Plugins/Online/OnlineFramework/Source/Lobby/Private/LobbyBeaconClient.cpp |
virtual void OnConnected&40;&41;
Remarks
A connection has been made and RPC/replication can begin