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API > API/Plugins > API/Plugins/LiveLinkMovieScene > API/Plugins/LiveLinkMovieScene/FLiveLinkStructPropertyBindings
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ValueType GetCurrentValue
(
const UScriptStruct& InStruct, |
Gets the current value of a property on a UStruct | MovieScene/MovieSceneLiveLinkStructPropertyBindings.h | |
bool GetCurrentValue
(
const UScriptStruct& InStruct, |
|||
bool GetCurrentValue
(
const UScriptStruct& InStruct, |
Explicit specializations for bools | MovieScene/MovieSceneLiveLinkStructPropertyBindings.h |
GetCurrentValue(const UScriptStruct &, const void *)
Description
Gets the current value of a property on a UStruct
| Name | GetCurrentValue |
| Type | function |
| Header File | /Engine/Plugins/Animation/LiveLink/Source/LiveLinkMovieScene/Public/MovieScene/MovieSceneLiveLinkStructPropertyBindings.h |
| Include Path | #include "MovieScene/MovieSceneLiveLinkStructPropertyBindings.h" |
template<typename ValueType>
ValueType GetCurrentValue
(
const UScriptStruct & InStruct,
const void * InSourceAddress
)
ValueType The current value
Parameters
| Name | Remarks |
|---|---|
| InStruct | The struct to get the property from |
| InSourceAddress | The source address of the struct instance |
GetCurrentValue(const UScriptStruct &, const void *)
| Name | GetCurrentValue |
| Type | function |
| Header File | /Engine/Plugins/Animation/LiveLink/Source/LiveLinkMovieScene/Private/MovieScene/MovieSceneLiveLinkStructPropertyBindings.cpp |
| Include Path | #include "MovieScene/MovieSceneLiveLinkStructPropertyBindings.cpp" |
template<>
bool GetCurrentValue
(
const UScriptStruct & InStruct,
const void * InSourceAddress
)
GetCurrentValue(const UScriptStruct &, const void *)
Description
Explicit specializations for bools
| Name | GetCurrentValue |
| Type | function |
| Header File | /Engine/Plugins/Animation/LiveLink/Source/LiveLinkMovieScene/Public/MovieScene/MovieSceneLiveLinkStructPropertyBindings.h |
| Include Path | #include "MovieScene/MovieSceneLiveLinkStructPropertyBindings.h" |
template<>
bool GetCurrentValue
(
const UScriptStruct & InStruct,
const void * InSourceAddress
)