Navigation
| Name | LiveLinkMovieScene |
| Type | Plugin |
| Part of Plugins | Live Link |
| Location | /Engine/Plugins/Animation/LiveLink/Source/LiveLinkMovieScene/ |
| Module Build Rules | LiveLinkMovieScene.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FLiveLinkStructPropertyBindings | Manages bindings to keyed properties of LiveLink UStructs. |
| FMovieSceneLiveLinkEnumHandler | |
| FMovieSceneLiveLinkPropertyHandler | |
| FMovieSceneLiveLinkTransformHandler | |
| UMovieSceneLiveLinkSection | A movie scene section for all live link recorded data |
| UMovieSceneLiveLinkSubSection | Base class to manage recording live link data structure properties If user specifics data need to be managed in a certain way, create your own sub section |
| UMovieSceneLiveLinkSubSectionAnimation | A LiveLinkSubSection managing array of transforms contained in the Animation Frame Data structure |
| UMovieSceneLiveLinkSubSectionBasicRole | A LiveLinkSubSection managing special properties of the BasicRole |
| UMovieSceneLiveLinkSubSectionProperties | A LiveLinkSubSection managing properties marked as Interp in the data struct associated with the subject role |
| UMovieSceneLiveLinkTrack | A track for animating FMoveSceneLiveLinkTrack properties. |
Structs
| Name | Remarks |
|---|---|
| FLiveLinkPropertyData | |
| FLiveLinkPropertyKey | Helper struct for recording properties |
| FLiveLinkSubSectionData | |
| FLiveLinkTransformKeys | Data structure to handle buffering transform keys. Inspired from 3d Transform Track Recorder |
Interfaces
| Name | Remarks |
|---|---|
| IMovieSceneLiveLinkPropertyHandler | Interface for live link property handlers (recording and evaluating) |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void MovieSceneLiveLinkSectionUtils::CreateChannelEditor
(
const FText& InDisplayName, |
Add a channel with editor data filled out. | MovieScene/MovieSceneLiveLinkSubSection.h |