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API > API/Plugins > API/Plugins/LiveLinkHubMessaging
Information related to an unreal client that is connecting to a livelink hub instance.
| Name | FLiveLinkClientInfoMessage |
| Type | struct |
| Header File | /Engine/Plugins/Animation/LiveLinkHub/Source/LiveLinkHubMessaging/Public/LiveLinkHubMessages.h |
| Include Path | #include "LiveLinkHubMessages.h" |
Syntax
USTRUCT ()
struct FLiveLinkClientInfoMessage
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CurrentLevel | FString | Name of the current level opened. | LiveLinkHubMessages.h | |
| Hostname | FString | Name of the host of the UE client | LiveLinkHubMessages.h | |
| LiveLinkInstanceName | FString | If this is representing a LiveLinkHub instance in Hub mode, this holds the LiveLink provider name, otherwise it's empty. | LiveLinkHubMessages.h | |
| LiveLinkVersion | int32 | LiveLink Version in use by this client. | LiveLinkHubMessages.h | |
| LongName | FString | Full name used to identify this client. (ie.UEFN_sessionID_LDN_WSYS_9999) | LiveLinkHubMessages.h | |
| ProjectName | FString | Name of the current project. | LiveLinkHubMessages.h | |
| Status | ELiveLinkClientStatus | Status of the client, ie. is it actively doing a take record at the moment? | LiveLinkHubMessages.h | |
| TopologyMode | ELiveLinkTopologyMode | Whether the client is a hub or an unreal instance. | LiveLinkHubMessages.h |