| FLiveLinkClientInfoMessage |
Information related to an unreal client that is connecting to a livelink hub instance. |
| FLiveLinkHubAuxChannelAcceptMessage |
Send this from your aux channel handler in response to an accepted request. |
| FLiveLinkHubAuxChannelBaseMessage |
Base for control messages for negotiating auxiliary channel endpoints. |
| FLiveLinkHubAuxChannelCloseMessage |
Send this to close an existing aux channel. |
| FLiveLinkHubAuxChannelRejectMessage |
Send this from your aux channel handler in response to a rejected request. |
| FLiveLinkHubAuxChannelRequestMessage |
Sent to LLH control endpoint to negotiate additional auxiliary endpoints. |
| FLiveLinkHubBeaconMessage |
Sent by UE/LLH to LLH instances to force them to populate their MessageBus AddressBook with the ControlEndpoint's address. |
| FLiveLinkHubConnectMessage |
Special connection message used when connecting to a livelink hub that contains information about this client. |
| FLiveLinkHubCustomTimeStepSettings |
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| FLiveLinkHubDisconnectMessage |
Special connection message used to tell a UE client or Hub that they should disconnect themselves. |
| FLiveLinkHubDiscoveryMessage |
Discovery message used by LiveLinkHubConnectionManager to find providers to connect to. |
| FLiveLinkHubMessageAnnotation |
List of LiveLinkHub annotations. |
| FLiveLinkHubTimecodeSettings |
Special message to communicate / override time code used by the connected editor. |