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Unreal Engine C++ API Reference > Plugins > LiveLink > ULiveLinkTimecodeProvider
- UTimecodeProvider::GetSynchronizationState()
- ULiveLinkTimecodeProvider::GetSynchronizationState()
References
Module | LiveLink |
Header | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkTimecodeProvider.h |
Include | #include "LiveLinkTimecodeProvider.h" |
virtual ETimecodeProviderSynchronizationState GetSynchronizationState&40;&41; const
Remarks
The state of the TimecodeProvider and if it's currently synchronized and the Timecode and FrameRate getters are valid.