Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTimecodeProvider
- UTimecodeProvider::GetSynchronizationState()
- UBlackmagicTimecodeProvider::GetSynchronizationState()
- UAjaTimecodeProvider::GetSynchronizationState()
- ULiveLinkTimecodeProvider::GetSynchronizationState()
- UAudioCaptureTimecodeProvider::GetSynchronizationState()
- USystemTimeTimecodeProvider::GetSynchronizationState()
- UTimecodeSynchronizer::GetSynchronizationState()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/TimecodeProvider.h |
Include | #include "Engine/TimecodeProvider.h" |
virtual ETimecodeProviderSynchronizationState GetSynchronizationState&40;&41; const
Remarks
The state of the TimecodeProvider and if it's currently synchronized and the Timecode and FrameRate getters are valid.