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Unreal Engine C++ API Reference > Plugins > LiveLink
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- ULiveLinkPreset
References
Module | LiveLink |
Header | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkPreset.h |
Include | #include "LiveLinkPreset.h" |
Syntax
UCLASS&40;BlueprintType&41;
class ULiveLinkPreset : public UObject
Destructors
No destructors are accessible with public or protected access.
Functions
Type | Name | Description | |
---|---|---|---|
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bool | AddToClient
(
const bool bRecreatePresets |
Add the sources and subjects from this preset, but leave any existing sources and subjects connected. |
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void | ApplyToClientLatent
(
TFunction< void(bool)> CompletionCallback |
Remove all previous sources and subjects and add the sources and subjects from this preset. |
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void | ApplyToClientLatent
(
UObject* WorldContextObject, |
Remove all previous sources and subjects and add the sources and subjects from this preset. |
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void | Reset this preset and build the list of sources and subjects from the client. | |
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const TArray< FLiveLinkSourcePreset > & | Get the list of source presets. | |
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const TArray< FLiveLinkSubjectPreset > & | Get the list of subject presets. |
Constants
Name | Description |
---|---|
ApplyToClientPollingOperation | Holds the current ApplyToClient async operation. |
Deprecated Functions
Type | Name | Description | |
---|---|---|---|
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bool | This function is deprecated, please use ApplyToClientLatent |