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API > API/Plugins > API/Plugins/LiveLink
A component that applies data from Live Link to the owning actor
| Name | UDEPRECATED_LiveLinkDrivenComponent |
| Type | class |
| Header File | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkDrivenComponent.h |
| Include Path | #include "LiveLinkDrivenComponent.h" |
Syntax
UCLASS (MinimalAPI, ClassGroup="LiveLink", Deprecated)
class UDEPRECATED_LiveLinkDrivenComponent : public UActorComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UDEPRECATED_LiveLinkDrivenComponent
Implements Interfaces
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorTransformBone | FName | The name of the bone to drive the actors transform with (if None then we will take the first bone) | LiveLinkDrivenComponent.h |
|
| bModifyActorTransform | bool | Should the actors transform be driven by live link. | LiveLinkDrivenComponent.h |
|
| bSetRelativeLocation | bool | Should the transform from live link be treated as relative or world space. | LiveLinkDrivenComponent.h |
|
| SubjectName | FLiveLinkSubjectName | The name of the live link subject to take data from. | LiveLinkDrivenComponent.h |
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