Navigation
API > API/Plugins > API/Plugins/LiveLink > API/Plugins/LiveLink/Translator
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- ULiveLinkFrameTranslator
- ULiveLinkTransformRoleToAnimation
References
| Module | LiveLink |
| Header | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/Translator/LiveLinkTransformRoleToAnimation.h |
| Include | #include "Translator/LiveLinkTransformRoleToAnimation.h" |
Syntax
UCLASS (Meta=(DisplayName="Transform to Animation"))
class ULiveLinkTransformRoleToAnimation : public ULiveLinkFrameTranslator
Remarks
LiveLink Translator used to convert Transform frame data to Animation (Skeletal) frame data.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FName | OutputBoneName | Name of the resulting bone. Defaults to "Root" |
Overridden from ULiveLinkFrameTranslator
| Type | Name | Description | |
|---|---|---|---|
| ULiveLinkFrameTranslator::FWorkerSharedPtr | FetchWorker () |
||
| TSubclassOf< ULiveLinkRole > | GetFromRole () |
ULiveLinkTransformRoleToAnimation | |
| TSubclassOf< ULiveLinkRole > | GetToRole () |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeChainProperty
(
FPropertyChangedChainEvent& PropertyChangedEvent |
This alternate version of PostEditChange is called when properties inside structs are modified. |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FLiveLinkTransformRoleToAnimationWorker |