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A bone attachment used by the virtual subjects to attach 2 subjects together by specifying a child and parent bone.
| Name | FLiveLinkVirtualSubjectBoneAttachment |
| Type | struct |
| Header File | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkVirtualSubjectBoneAttachment.h |
| Include Path | #include "LiveLinkVirtualSubjectBoneAttachment.h" |
Syntax
USTRUCT ()
struct FLiveLinkVirtualSubjectBoneAttachment
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChildBone | FName | Bone that will be attached to the parent bone. | LiveLinkVirtualSubjectBoneAttachment.h |
|
| ChildSubject | FLiveLinkSubjectName | Subject that will be attached to the parent. | LiveLinkVirtualSubjectBoneAttachment.h |
|
| LastError | FText | If not empty, hold the last error text set by the IsValid method. | LiveLinkVirtualSubjectBoneAttachment.h | |
| LocationOffset | FVector | Location of the component relative to its parent | LiveLinkVirtualSubjectBoneAttachment.h |
|
| ParentBone | FName | Name of the bone in the parent subject that will serve as a parent to the child bone of the child subject. | LiveLinkVirtualSubjectBoneAttachment.h |
|
| ParentSubject | FLiveLinkSubjectName | Subject that the child subject will be attached to. | LiveLinkVirtualSubjectBoneAttachment.h |
|
| RotationOffset | FRotator | Rotation of the component relative to its parent | LiveLinkVirtualSubjectBoneAttachment.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid
(
const TArray< FLiveLinkSubjectName >& ActiveSubjects |
Returns whether the attachment can be used. | LiveLinkVirtualSubjectBoneAttachment.h |