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Unreal Engine C++ API Reference > Plugins > LiveLink > FLiveLinkClient
- ILiveLinkClient::EvaluateFrame_AnyThread()
- FLiveLinkClient::EvaluateFrame_AnyThread()
References
Module | LiveLink |
Header | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkClient.h |
Include | #include "LiveLinkClient.h" |
Source | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Private/LiveLinkClient.cpp |
virtual bool EvaluateFrame_AnyThread
&40;
FLiveLinkSubjectName SubjectName,
TSubclassOf< ULiveLinkRole > Role,
FLiveLinkSubjectFrameData & OutFrame
&41;
Remarks
Return the evaluated subject snapshot for a specific role. The subject may go through a translator to get the desired role's frame data.
This will always return the same value for a specific frame. True if the snapshot is valid.