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Inherits from UBlueprintFunctionLibrary to allow exposure to Blueprint Library in the same class.
| Name | ULidarPointCloudFileIO_ASCII |
| Type | class |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/IO/LidarPointCloudFileIO_ASCII.h |
| Include Path | #include "IO/LidarPointCloudFileIO_ASCII.h" |
Syntax
UCLASS ()
class ULidarPointCloudFileIO_ASCII :
public UBlueprintFunctionLibrary,
public FLidarPointCloudFileIOHandler
Inheritance Hierarchy
- FLidarPointCloudFileIOHandler → ULidarPointCloudFileIO_ASCII
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → ULidarPointCloudFileIO_ASCII
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULidarPointCloudFileIO_ASCII() |
IO/LidarPointCloudFileIO_ASCII.h |
Functions
Public
Overridden from FLidarPointCloudFileIOHandler
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedPtr< FLidarPointCloudImportSettings > GetImportSettings
(
const FString& Filename |
Returns a shared pointer for the import settings of this importer. | IO/LidarPointCloudFileIO_ASCII.h | |
virtual bool HandleExport
(
const FString& Filename, |
These will actually be called to process the export of the asset. | IO/LidarPointCloudFileIO_ASCII.h | |
virtual bool HandleImport
(
const FString& Filename, |
This is what will actually be called to process the import of the file. | IO/LidarPointCloudFileIO_ASCII.h | |
virtual bool SupportsConcurrentInsertion
(
const FString& Filename |
Returns true if the given file supports importing and building an octree concurrently. | IO/LidarPointCloudFileIO_ASCII.h | |
virtual bool SupportsExport() |
Must return true if the handler supports exporting. | IO/LidarPointCloudFileIO_ASCII.h | |
virtual bool SupportsImport() |
Must return true if the handler supports importing. | IO/LidarPointCloudFileIO_ASCII.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static ULidarPointCloud * CreatePointCloudFromFile
(
const FString& Filename, |
IO/LidarPointCloudFileIO_ASCII.h |
|
|
static void CreatePointCloudFromFile
(
UObject* WorldContextObject, |
IO/LidarPointCloudFileIO_ASCII.h |
|