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Base type implemented by all file handlers.
| Name | FLidarPointCloudFileIOHandler |
| Type | class |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/IO/LidarPointCloudFileIO.h |
| Include Path | #include "IO/LidarPointCloudFileIO.h" |
Syntax
class FLidarPointCloudFileIOHandler
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedPtr< FLidarPointCloudImportSettings > GetImportSettings
(
const FString& Filename |
Returns a shared pointer for the import settings of this importer. | IO/LidarPointCloudFileIO.h | |
virtual bool HandleExport
(
const FString& Filename, |
These will actually be called to process the export of the asset. | IO/LidarPointCloudFileIO.h | |
virtual bool HandleImport
(
const FString& Filename, |
This is what will actually be called to process the import of the file. | IO/LidarPointCloudFileIO.h | |
virtual bool IsSettingsUIDSupported
(
const FString& UID |
Must return true if the provided UID is of supported Import Settings type. | IO/LidarPointCloudFileIO.h | |
void PrepareImport() |
Called before importing to prepare the data. | IO/LidarPointCloudFileIO.h | |
virtual bool SupportsConcurrentInsertion
(
const FString& Filename |
Returns true if the given file supports importing and building an octree concurrently. | IO/LidarPointCloudFileIO.h | |
virtual bool SupportsExport() |
Must return true if the handler supports exporting. | IO/LidarPointCloudFileIO.h | |
virtual bool SupportsImport() |
Must return true if the handler supports importing. | IO/LidarPointCloudFileIO.h | |
virtual bool ValidateImportSettings
(
TSharedPtr< FLidarPointCloudImportSettings >& ImportSettings, |
Performs validation checks and corrections on the provided ImportSettings object using the given Filename. | IO/LidarPointCloudFileIO.h |