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Unreal Engine C++ API Reference > Plugins > LidarPointCloudRuntime > ULidarPointCloudComponent > RemovePointsByRay
References
Module | LidarPointCloudRuntime |
Header | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudComponent.h |
Include | #include "LidarPointCloudComponent.h" |
void RemovePointsByRay
&40;
FLidarPointCloudRay Ray,
float Radius,
const bool & bVisibleOnly
&41;