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Unreal Engine C++ API Reference > Plugins > LidarPointCloudRuntime > ULidarPointCloudComponent
- UObject::PostLoad()
- UActorComponent::PostLoad()
- USceneComponent::PostLoad()
- UPrimitiveComponent::PostLoad()
- ULidarPointCloudComponent::PostLoad()
References
Module | LidarPointCloudRuntime |
Header | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudComponent.h |
Include | #include "LidarPointCloudComponent.h" |
Source | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Private/LidarPointCloudComponent.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.