Navigation
API > API/Plugins > API/Plugins/LidarPointCloudRuntime > API/Plugins/LidarPointCloudRuntime/ULidarPointCloudBlueprintLibrary > API/Plugins/LidarPointCloudRuntime/ULidarPointCloudBlueprintLibrary/CreatePointCloud-_1
References
Module | LidarPointCloudRuntime |
Header | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h |
Include | #include "LidarPointCloud.h" |
Source | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Private/LidarPointCloud.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Lidar Point Cloud",
Meta&61;&40;Latent, WorldContext&61;"WorldContextObject", LatentInfo&61;"LatentInfo", ExpandEnumAsExecs&61;"AsyncMode", DisplayName&61;"Create Lidar Point Cloud From File"&41;&41;
static void CreatePointCloudFromFile
&40;
UObject &42; WorldContextObject,
const FString & Filename,
bool bUseAsync,
FLatentActionInfo LatentInfo,
ELidarPointCloudAsyncMode & AsyncMode,
float & Progress,
ULidarPointCloud &42;& PointCloud
&41;
Remarks
Returns new Point Cloud object imported using default settings. If using Async, the process runs in the background without blocking the game thread.