Navigation
API > API/Plugins > API/Plugins/LidarPointCloudRuntime > API/Plugins/LidarPointCloudRuntime/ULidarPointCloudBlueprintLibrary
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void CreatePointCloudFromFile
(
UObject* WorldContextObject, |
Returns new Point Cloud object imported using default settings. | LidarPointCloud.h |
|
static void CreatePointCloudFromFile
(
UObject* WorldContextObject, |
LidarPointCloud.h |
|
CreatePointCloudFromFile(UObject , const FString &, bool, FLatentActionInfo, ELidarPointCloudAsyncMode &, float &, ULidarPointCloud &)
Description
Returns new Point Cloud object imported using default settings. If using Async, the process runs in the background without blocking the game thread.
| Name | CreatePointCloudFromFile |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h |
| Include Path | #include "LidarPointCloud.h" |
| Source | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Private/LidarPointCloud.cpp |
UFUNCTION (BlueprintCallable, Category="Lidar Point Cloud",
Meta=(Latent, WorldContext="WorldContextObject", LatentInfo="LatentInfo", ExpandEnumAsExecs="AsyncMode", DisplayName="Create Lidar Point Cloud From File"))
static void CreatePointCloudFromFile
(
UObject * WorldContextObject,
const FString & Filename,
bool bUseAsync,
FLatentActionInfo LatentInfo,
ELidarPointCloudAsyncMode & AsyncMode,
float & Progress,
ULidarPointCloud *& PointCloud
)
CreatePointCloudFromFile(UObject , const FString &, bool, FLatentActionInfo, TSharedPtr< struct FLidarPointCloudImportSettings >, ELidarPointCloudAsyncMode &, float &, ULidarPointCloud &)
| Name | CreatePointCloudFromFile |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h |
| Include Path | #include "LidarPointCloud.h" |
UFUNCTION (BlueprintCallable, Category="Lidar Point Cloud",
Meta=(Latent, WorldContext="WorldContextObject", LatentInfo="LatentInfo", ExpandEnumAsExecs="AsyncMode", DisplayName="Create Lidar Point Cloud From File"))
static void CreatePointCloudFromFile
(
UObject * WorldContextObject,
const FString & Filename,
bool bUseAsync,
FLatentActionInfo LatentInfo,
TSharedPtr< struct FLidarPointCloudImportSettings > ImportSettings,
ELidarPointCloudAsyncMode & AsyncMode,
float & Progress,
ULidarPointCloud *& PointCloud
)