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API > API/Plugins > API/Plugins/LidarPointCloudRuntime
Base for all importer settings
| Name | FLidarPointCloudImportSettings |
| Type | struct |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/IO/LidarPointCloudFileIO.h |
| Include Path | #include "IO/LidarPointCloudFileIO.h" |
Syntax
struct FLidarPointCloudImportSettings
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLidarPointCloudImportSettings
(
const FString& Filename |
IO/LidarPointCloudFileIO.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FLidarPointCloudImportSettings() |
IO/LidarPointCloudFileIO.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bImportAll | bool | Holds a flag determining whether the same settings should be applied to the whole import at once | IO/LidarPointCloudFileIO.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedPtr< FLidarPointCloudImportSettings > Clone
(
const FString& NewFilename |
Returns duplicate of this instance of Import Settings. | IO/LidarPointCloudFileIO.h | |
FString GetFilename() |
IO/LidarPointCloudFileIO.h | ||
virtual FString GetUID() |
Must return a unique id of this Import Settings type. | IO/LidarPointCloudFileIO.h | |
virtual TSharedPtr< SWidget > GetWidget() |
Used to create properties window. | IO/LidarPointCloudFileIO.h | |
virtual bool HasImportUI() |
Should return true, if the importer requires import settings UI to be shown. | IO/LidarPointCloudFileIO.h | |
virtual bool IsFileCompatible
(
const FString& InFilename |
Should return true if the given file is compatible with this instance of settings Useful for detecting different headers | IO/LidarPointCloudFileIO.h | |
bool IsGeneric() |
Returns true it this is an instance of FLidarPointCloudImportSettings | IO/LidarPointCloudFileIO.h | |
virtual void Serialize
(
FArchive& Ar |
Links the FLidarPointCloudImportSettings with FArchive serialization No need to manually serialize Filename - it is handled by ULidarPointCloudFileIO::SerializeImportSettings | IO/LidarPointCloudFileIO.h | |
virtual void SetNewFilename
(
const FString& NewFilename |
IO/LidarPointCloudFileIO.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TSharedPtr< FLidarPointCloudImportSettings > MakeGeneric
(
const FString& Filename |
IO/LidarPointCloudFileIO.h |