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Unreal Engine C++ API Reference > Plugins > LidarPointCloudRuntime > ULidarPointCloudBlueprintLibrary
References
Module | LidarPointCloudRuntime |
Header | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h |
Include | #include "LidarPointCloud.h" |
Source | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Private/LidarPointCloud.cpp |
UFUNCTION&40;BlueprintPure, Category&61;"Lidar Point Cloud", Meta&61;&40;WorldContext&61;"WorldContextObject"&41;&41;
static bool ArePointsInSphere
&40;
UObject &42; WorldContextObject,
FVector Center,
float Radius,
bool bVisibleOnly
&41;
Remarks
Returns true if there are any points within the given sphere.