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API > API/Plugins > API/Plugins/LidarPointCloudRuntime > API/Plugins/LidarPointCloudRuntime/ULidarPointCloud
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetVisibilityOfFirstPointByRay
(
const bool& bNewVisibility, |
LidarPointCloud.h |
|
|
void SetVisibilityOfFirstPointByRay
(
bool bNewVisibility, |
Sets visibility of the first point hit by the given ray. | LidarPointCloud.h |
|
SetVisibilityOfFirstPointByRay(const bool &, const FLidarPointCloudRay &, const float &)
| Name | SetVisibilityOfFirstPointByRay |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h |
| Include Path | #include "LidarPointCloud.h" |
UFUNCTION (BlueprintCallable, Category="Lidar Point Cloud")
void SetVisibilityOfFirstPointByRay
(
const bool & bNewVisibility,
const FLidarPointCloudRay & Ray,
const float & Radius
)
SetVisibilityOfFirstPointByRay(bool, FVector, FVector, float)
Description
Sets visibility of the first point hit by the given ray.
| Name | SetVisibilityOfFirstPointByRay |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h |
| Include Path | #include "LidarPointCloud.h" |
UFUNCTION (BlueprintCallable, Category="Lidar Point Cloud")
void SetVisibilityOfFirstPointByRay
(
bool bNewVisibility,
FVector Origin,
FVector Direction,
float Radius
)