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Unreal Engine C++ API Reference > Plugins > LidarPointCloudRuntime > ULidarPointCloud
References
Module | LidarPointCloudRuntime |
Header | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h |
Include | #include "LidarPointCloud.h" |
UFUNCTION&40;BlueprintCallable, Category&61;"Lidar Point Cloud"&41;
void MarkPointVisibilityDirty&40;&41;
Remarks
This should to be called if any manual modification to individual points' visibility has been made. If not marked dirty, the rendering may work sub-optimally.