Navigation
API > API/Plugins > API/Plugins/LidarPointCloudRuntime > API/Plugins/LidarPointCloudRuntime/ULidarPointCloud
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasPointsByRay
(
const FLidarPointCloudRay& Ray, |
LidarPointCloud.h | ||
bool HasPointsByRay
(
FVector Origin, |
Returns true if there are any points hit by the given ray. | LidarPointCloud.h |
|
HasPointsByRay(const FLidarPointCloudRay &, float, bool)
| Name | HasPointsByRay |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h |
| Include Path | #include "LidarPointCloud.h" |
bool HasPointsByRay
(
const FLidarPointCloudRay & Ray,
float Radius,
bool bVisibleOnly
) const
HasPointsByRay(FVector, FVector, float, bool)
Description
Returns true if there are any points hit by the given ray.
| Name | HasPointsByRay |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h |
| Include Path | #include "LidarPointCloud.h" |
UFUNCTION (BlueprintPure, Category="Lidar Point Cloud")
bool HasPointsByRay
(
FVector Origin,
FVector Direction,
float Radius,
bool bVisibleOnly
) const