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Unreal Engine C++ API Reference > Plugins > LidarPointCloudRuntime > ULidarPointCloud > GetPointsInBoxAsCopies
References
Module | LidarPointCloudRuntime |
Header | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h |
Include | #include "LidarPointCloud.h" |
Source | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Private/LidarPointCloud.cpp |
UFUNCTION&40;BlueprintPure, Category&61;"Lidar Point Cloud"&41;
TArray< FLidarPointCloudPoint > GetPointsInBoxAsCopies
&40;
FVector Center,
FVector Extent,
bool bVisibleOnly,
bool bReturnWorldSpace
&41;
Remarks
Returns an array with copies of points within the given box If ReturnWorldSpace is selected, the points' locations will be converted into absolute value, otherwise they will be relative to the center of the cloud.