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API > API/Plugins > API/Plugins/LidarPointCloudRuntime > API/Plugins/LidarPointCloudRuntime/ULidarPointCloud
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ExecuteActionOnPointsInSphere
(
TFunction< void(FLidarPointCloudPoint*)> Action, |
LidarPointCloud.h | ||
void ExecuteActionOnPointsInSphere
(
TFunction< void(FLidarPointCloudPoint*)> Action, |
Executes the provided action on each of the points within the given sphere. | LidarPointCloud.h |
ExecuteActionOnPointsInSphere(TFunction< void(FLidarPointCloudPoint *)>, FSphere, const bool &)
| Name | ExecuteActionOnPointsInSphere |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h |
| Include Path | #include "LidarPointCloud.h" |
void ExecuteActionOnPointsInSphere
(
TFunction< void *)> Action,
FSphere Sphere,
const bool & bVisibleOnly
)
ExecuteActionOnPointsInSphere(TFunction< void(FLidarPointCloudPoint *)>, const FVector &, const float &, const bool &)
Description
Executes the provided action on each of the points within the given sphere.
| Name | ExecuteActionOnPointsInSphere |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h |
| Include Path | #include "LidarPointCloud.h" |
void ExecuteActionOnPointsInSphere
(
TFunction< void *)> Action,
const FVector & Center,
const float & Radius,
const bool & bVisibleOnly
)