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Unreal Engine C++ API Reference > Plugins > LidarPointCloudRuntime
References
Module | LidarPointCloudRuntime |
Header | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudShared.h |
Include | #include "LidarPointCloudShared.h" |
Syntax
USTRUCT (BlueprintType )
struct FLidarPointCloudPoint
Variables
Type | Name | Description | |
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uint8: 1 | bSelected | |
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uint8: 1 | bVisible | |
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uint8: 5 | ClassificationID | Valid range is 0 - 31. |
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FColor | Color | |
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FVector3f | Location | |
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FLidarPointCloudNormal | Normal |
Constructors
Type | Name | Description | |
---|---|---|---|
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FLidarPointCloudPoint
(
const FVector3f& Location, |
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FLidarPointCloudPoint
(
const FVector3f& Location, |
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FLidarPointCloudPoint
(
const float& X, |
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FLidarPointCloudPoint
(
const float& X, |
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FLidarPointCloudPoint
(
const FVector3f& Location |
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FLidarPointCloudPoint
(
const FLidarPointCloudPoint& Other |
Questionable behavior here - the copy constructor only copies part of the state but the assignment operator copies it all. | |
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FLidarPointCloudPoint
(
const FLidarPointCloudPoint_Legacy& Other |
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FLidarPointCloudPoint
(
const float& X, |
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FLidarPointCloudPoint
(
const float& X, |
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FLidarPointCloudPoint
(
const FVector3f& Location, |
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FLidarPointCloudPoint
(
const FVector3f& Location, |
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FLidarPointCloudPoint
(
const FVector3f& Location, |
Functions
Type | Name | Description | |
---|---|---|---|
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void | CopyFrom
(
const FLidarPointCloudPoint& Other |
|
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FLidarPointCloudPoint | Transform
(
const FTransform3f& Transform |
Operators
Type | Name | Description | |
---|---|---|---|
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FLidarPointCloudPoint & | operator=
(
const FLidarPointCloudPoint& |
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bool | operator==
(
const FLidarPointCloudPoint& P |