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Unreal Engine C++ API Reference > Plugins > LidarPointCloudRuntime > ULidarPointCloud > CreateFromFile
References
Module | LidarPointCloudRuntime |
Header | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h |
Include | #include "LidarPointCloud.h" |
static ULidarPointCloud &42; CreateFromFile
&40;
const FString & Filename,
TSharedPtr< struct FLidarPointCloudImportSettings > ImportSettings,
UObject &42; InParent,
FName InName,
EObjectFlags Flags
&41;
Remarks
Returns new Point Cloud object imported using the settings provided. Use nullptr as ImportSettings parameter to use default set of settings instead.