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API > API/Plugins > API/Plugins/LidarPointCloudRuntime > API/Plugins/LidarPointCloudRuntime/ULidarPointCloud
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyColorToFirstPointByRay
(
const FColor& NewColor, |
LidarPointCloud.h |
|
|
void ApplyColorToFirstPointByRay
(
FColor NewColor, |
Applies the given color to the first point hit by the given ray | LidarPointCloud.h |
|
ApplyColorToFirstPointByRay(const FColor &, const FLidarPointCloudRay &, const float &, bool)
| Name | ApplyColorToFirstPointByRay |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h |
| Include Path | #include "LidarPointCloud.h" |
UFUNCTION (BlueprintCallable, Category="Lidar Point Cloud")
void ApplyColorToFirstPointByRay
(
const FColor & NewColor,
const FLidarPointCloudRay & Ray,
const float & Radius,
bool bVisibleOnly
)
ApplyColorToFirstPointByRay(FColor, FVector, FVector, float, bool)
Description
Applies the given color to the first point hit by the given ray
| Name | ApplyColorToFirstPointByRay |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h |
| Include Path | #include "LidarPointCloud.h" |
UFUNCTION (BlueprintCallable, Category="Lidar Point Cloud")
void ApplyColorToFirstPointByRay
(
FColor NewColor,
FVector Origin,
FVector Direction,
float Radius,
bool bVisibleOnly
)