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Unreal Engine C++ API Reference > Plugins > LidarPointCloudRuntime > FLidarPointCloudTraversalOctree
References
Module | LidarPointCloudRuntime |
Header | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudOctree.h |
Include | #include "LidarPointCloudOctree.h" |
Source | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Private/LidarPointCloudLODManager.cpp |
int32 GetVisibleNodes
&40;
TArray< FLidarPointCloudTraversalOctreeNodeSizeData > & NodeSizeData,
const struct FLidarPointCloudViewData &42; ViewData,
const int32 & ProxyIndex,
const FLidarPointCloudNodeSelectionParams & SelectionParams
&41;
Remarks
Selects and appends the subset of visible nodes for rendering. Returns number of selected nodes