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Used to pass data to RT to update the proxy's render data
| Name | FLidarPointCloudProxyUpdateData |
| Type | struct |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/Rendering/LidarPointCloudRendering.h |
| Include Path | #include "Rendering/LidarPointCloudRendering.h" |
Syntax
struct FLidarPointCloudProxyUpdateData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLidarPointCloudProxyUpdateData() |
Rendering/LidarPointCloudRendering.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bounds | TArray< FBox > | Stores bounds of selected nodes, used for debugging | Rendering/LidarPointCloudRendering.h | |
| bUseRayTracing | bool | Rendering/LidarPointCloudRendering.h | ||
| bUseStaticBuffers | bool | Rendering/LidarPointCloudRendering.h | ||
| ClippingVolumes | TArray< FLidarPointCloudClippingVolumeParams > | Rendering/LidarPointCloudRendering.h | ||
| NumElements | int32 | Number of elements within the structured buffer related to this proxy | Rendering/LidarPointCloudRendering.h | |
| RenderParams | FLidarPointCloudComponentRenderParams | Rendering/LidarPointCloudRendering.h | ||
| RootCellSize | float | Rendering/LidarPointCloudRendering.h | ||
| SceneProxyWrapper | TWeakPtr< FLidarPointCloudSceneProxyWrapper, ESPMode::ThreadSafe > | Rendering/LidarPointCloudRendering.h | ||
| SelectedNodes | TArray< FLidarPointCloudProxyUpdateDataNode > | Rendering/LidarPointCloudRendering.h | ||
| TreeStructure | TArray< uint32 > | Rendering/LidarPointCloudRendering.h | ||
| VDMultiplier | float | Rendering/LidarPointCloudRendering.h |