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API > API/Plugins > API/Plugins/LidarPointCloudRuntime
| Name | FLidarPointCloudProxyUpdateDataNode |
| Type | struct |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/Rendering/LidarPointCloudRendering.h |
| Include Path | #include "Rendering/LidarPointCloudRendering.h" |
Syntax
struct FLidarPointCloudProxyUpdateDataNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Rendering/LidarPointCloudRendering.h | |||
FLidarPointCloudProxyUpdateDataNode
(
uint8 VirtualDepth, |
Rendering/LidarPointCloudRendering.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DataCache | TSharedPtr< class FLidarPointCloudRenderBuffer > | Holds render data pointers for this node This allows us to avoid exposing potentially invalid DataNode pointer in Render Thread | Rendering/LidarPointCloudRendering.h | |
| NumVisiblePoints | int64 | Rendering/LidarPointCloudRendering.h | ||
| RayTracingGeometry | TSharedPtr< class FLidarPointCloudRayTracingGeometry > | Rendering/LidarPointCloudRendering.h | ||
| VertexFactory | TSharedPtr< class FLidarPointCloudVertexFactory > | Rendering/LidarPointCloudRendering.h | ||
| VirtualDepth | uint8 | Rendering/LidarPointCloudRendering.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DataNode | FLidarPointCloudOctreeNode * | Rendering/LidarPointCloudRendering.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool BuildDataCache
(
bool bUseStaticBuffers, |
Passthrough method | Rendering/LidarPointCloudRendering.h |