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Unreal Engine C++ API Reference > Plugins > LidarPointCloudRuntime > FLidarPointCloudPoint > FLidarPointCloudPoint
References
Module | LidarPointCloudRuntime |
Header | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudShared.h |
Include | #include "LidarPointCloudShared.h" |
FLidarPointCloudPoint
&40;
const FLidarPointCloudPoint & Other
&41;
Remarks
Questionable behavior here - the copy constructor only copies part of the state but the assignment operator copies it all.