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Unreal Engine C++ API Reference > Plugins > LidarPointCloudRuntime > FLidarPointCloudOctreeNode
References
Module | LidarPointCloudRuntime |
Header | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudOctree.h |
Include | #include "LidarPointCloudOctree.h" |
Source | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Private/LidarPointCloudOctree.cpp |
void ReleaseData
&40;
bool bForce
&41;
Remarks
Releases the BulkData If forced, the node will be released even if persistent