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Unreal Engine C++ API Reference > Plugins > LidarPointCloudRuntime > FLidarPointCloudOctree
References
Module | LidarPointCloudRuntime |
Header | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudOctree.h |
Include | #include "LidarPointCloudOctree.h" |
Syntax
static MaxNodeDepth = (1 << (sizeof(FLidarPointCloudOctreeNode::Depth) 8)) - 1;
Remarks
Maximum allowed depth for any node