Navigation
Unreal Engine C++ API Reference > Plugins > LidarPointCloudRuntime > FLidarPointCloudOctree
References
Module | LidarPointCloudRuntime |
Header | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudOctree.h |
Include | #include "LidarPointCloudOctree.h" |
Syntax
static MaxBucketSize = 200;
Remarks
Maximum number of unallocated points to keep inside the node before they need to be converted in to a full child node