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Unreal Engine C++ API Reference > Plugins > LidarPointCloudRuntime > FLidarPointCloudOctree > GetPointsInSphereAsCopies
References
Module | LidarPointCloudRuntime |
Header | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudOctree.h |
Include | #include "LidarPointCloudOctree.h" |
Source | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Private/LidarPointCloudOctree.cpp |
void GetPointsInSphereAsCopies
&40;
TArray< FLidarPointCloudPoint > & SelectedPoints,
const FSphere & Sphere,
const bool & bVisibleOnly,
const FTransform &42; LocalToWorld
&41; const
Remarks
Populates the array with the list of points within the given sphere.