Navigation
Unreal Engine C++ API Reference > Plugins > LidarPointCloudRuntime > FLidarPointCloudOctree
References
Module | LidarPointCloudRuntime |
Header | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudOctree.h |
Include | #include "LidarPointCloudOctree.h" |
Source | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Private/LidarPointCloudOctree.cpp |
void ExecuteActionOnFirstPointByRay
&40;
TFunction< void(FLidarPointCloudPoint &42;)> Action,
const FLidarPointCloudRay & Ray,
const float & Radius,
bool bVisibleOnly
&41;
Remarks
Executes the provided action on the first point hit by the given ray.