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Unreal Engine C++ API Reference > Plugins > LidarPointCloudRuntime
References
Module | LidarPointCloudRuntime |
Header | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudShared.h |
Include | #include "LidarPointCloudShared.h" |
Syntax
class FLidarPointCloudDataBuffer
Remarks
Used to help track multiple buffer allocations
Constructors
Type | Name | Description | |
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FLidarPointCloudDataBuffer
(
const FLidarPointCloudDataBuffer& Other |
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Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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uint8 * | GetData () |
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void | Initialize
(
const int32& Size |
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bool | InUse () |
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void | MarkAsFree () |
Marks the buffer as no longer in use so it can be reassigned to another read thread. |
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void | Resize
(
const int32& NewBufferSize, |
Operators
Type | Name | Description | |
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FLidarPointCloudDataBuffer & | operator=
(
const FLidarPointCloudDataBuffer& Other |
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FLidarPointCloudDataBuffer & |