Navigation
Unreal Engine C++ API Reference > Plugins > LidarPointCloudRuntime
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ABrush
- AVolume
- ALidarClippingVolume
References
Module | LidarPointCloudRuntime |
Header | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h |
Include | #include "LidarPointCloud.h" |
Syntax
UCLASS&40;HideCategories&61;&40;Collision, Brush, Attachment, Physics, Volume, BrushBuilder&41;, MinimalAPI&41;
class ALidarClippingVolume : public AVolume
Variables
Type | Name | Description | |
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bool | bEnabled | |
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ELidarClippingVolumeMode | Mode | Affects how this volume affects points |
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int32 | Priority | Determines the processing order of the nodes, in case they overlap. |
Constructors
Type | Name | Description | |
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