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API > API/Plugins > API/Plugins/LevelSnapshots > API/Plugins/LevelSnapshots/Restorability > API/Plugins/LevelSnapshots/Restorability/Interfaces
References
| Module | LevelSnapshots |
| Header | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Restorability/Interfaces/IActorSnapshotFilter.h |
| Include | #include "Restorability/Interfaces/IActorSnapshotFilter.h" |
Syntax
struct FCanRecreateActorParams
Remarks
Params for deciding whether an actor should be recreated
Variables
| Type | Name | Description | |
|---|---|---|---|
| FSoftObjectPath | ActorPath | The object path of the actor | |
| UClass * | Class | The actor's class | |
| FDeserializedActorGetter | DeserializeFromSnapshotFunc | If you need access to the actor's data, you can call this function. | |
| UWorld * | EditorWorld | The world the snapshot is being applied to | |
| EObjectFlags | ObjectFlags | The flags of the actor | |
| const FWorldSnapshotData & | WorldData | All world data of the snapshot |