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API > API/Plugins > API/Plugins/LevelSnapshots
Data saved for subobjects, such as components.
| |
|
| Name |
FSubobjectSnapshotData |
| Type |
struct |
| Header File |
/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Data/SubobjectSnapshotData.h |
| Include Path |
#include "Data/SubobjectSnapshotData.h" |
Syntax
USTRUCT ()
struct FSubobjectSnapshotData : public FObjectSnapshotData
Inheritance Hierarchy
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bWasSkippedClass |
bool |
Whether this object was marked as unsupported when the snapshot was taken |
Data/SubobjectSnapshotData.h |
|
| ClassIndex |
int32 |
Valid index to FWorldSnapshotData::ClassData. Use to lookup class and archetype data. |
Data/SubobjectSnapshotData.h |
|
| OuterIndex |
int32 |
Index to FWorldSnapshotData::SerializedObjectReferences |
Data/SubobjectSnapshotData.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
UE::LevelSnapshots::FClassDataIndex GetClassDataIndex()
|
"Type safety" for better self-documenting code |
Data/SubobjectSnapshotData.h |
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Static
Deprecated Variables
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Class_DEPRECATED |
FSoftClassPath |
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Data/SubobjectSnapshotData.h |
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