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API > API/Plugins > API/Plugins/LevelSnapshots
We save the CDO of every object to save space. This holds the CDO's saved data.
| Name | FClassDefaultObjectSnapshotData |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Data/ClassDefaultObjectSnapshotData.h |
| Include Path | #include "Data/ClassDefaultObjectSnapshotData.h" |
Syntax
USTRUCT ()
struct FClassDefaultObjectSnapshotData : public FObjectSnapshotData
Inheritance Hierarchy
- FObjectSnapshotData → FClassDefaultObjectSnapshotData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSerializationSkippedCDO | bool | Whether no data was saved because somebody called ILevelSnapshotsModule::AddSkippedClassDefault | Data/ClassDefaultObjectSnapshotData.h |