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API > API/Plugins > API/Plugins/LevelSnapshots
Holds saved actor data. See ActorUtil for operations.
| Name | FActorSnapshotData |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Data/ActorSnapshotData.h |
| Include Path | #include "Data/ActorSnapshotData.h" |
Syntax
USTRUCT ()
struct FActorSnapshotData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorLabel | FString | The label of the actor when it was saved. | Data/ActorSnapshotData.h | |
| ClassIndex | int32 | Valid index to FWorldSnapshotData::ClassData. Use to lookup class and archetype data. | Data/ActorSnapshotData.h | |
| ComponentData | TMap< int32, FComponentSnapshotData > | Additional component recreation info | Data/ActorSnapshotData.h | |
| CustomActorSerializationData | FCustomSerializationData | Data that was generated by some ICustomObjectSnapshotSerializer. | Data/ActorSnapshotData.h | |
| Hash | FActorSnapshotHash | Used to detect changes without loading actor into memory. | Data/ActorSnapshotData.h | |
| OwnedSubobjects | TArray< int32 > | Tracks all non-component subobjects. Valid index to FWorldSnapshotData::SerializedObjectReferences. | Data/ActorSnapshotData.h | |
| SerializedActorData | FObjectSnapshotData | The actor's serialized data | Data/ActorSnapshotData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UE::LevelSnapshots::FClassDataIndex GetClassDataIndex() |
"Type safety" for better self-documenting code | Data/ActorSnapshotData.h |
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorClass_DEPRECATED | FSoftClassPath | The class the actor had when it was saved. | Data/ActorSnapshotData.h |