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API > API/Plugins > API/Plugins/LevelSnapshots > API/Plugins/LevelSnapshots/Data
References
| Module | LevelSnapshots |
| Header | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Data/ActorSnapshotData.h |
| Include | #include "Data/ActorSnapshotData.h" |
Syntax
USTRUCT&40;&41;
struct FActorSnapshotData
Remarks
Holds saved actor data. See ActorUtil for operations.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FString | ActorLabel | The label of the actor when it was saved. | |
| int32 | ClassIndex | Valid index to FWorldSnapshotData::ClassData. | |
| TMap< int32, FComponentSnapshotData > | ComponentData | Additional component recreation info | |
| FCustomSerializationData | CustomActorSerializationData | Data that was generated by some ICustomObjectSnapshotSerializer. | |
| FActorSnapshotHash | Hash | Used to detect changes without loading actor into memory. | |
| TArray< int32 > | OwnedSubobjects | Tracks all non-component subobjects. | |
| FObjectSnapshotData | SerializedActorData | The actor's serialized data |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UE::LevelSnapshots::FClassDataIndex | "Type safety" for better self-documenting code |
Deprecated Variables
| Type | Name | Description | |
|---|---|---|---|
| FSoftClassPath | ActorClass_DEPRECATED | The class the actor had when it was saved. |