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API > API/Plugins > API/Plugins/LevelSequenceEditor > API/Plugins/LevelSequenceEditor/ULevelSequenceEditorSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CopyFolders
(
const TArray< UMovieSceneFolder* >& Folders, |
LevelSequenceEditorSubsystem.h | ||
void CopyFolders
(
const TArray< UMovieSceneFolder* >& Folders, |
Copy folders The copied folders will be saved to the clipboard as well as assigned to the ExportedText string. | LevelSequenceEditorSubsystem.h |
|
CopyFolders(const TArray< UMovieSceneFolder * > &, FString &)
| Name | CopyFolders |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/LevelSequenceEditorSubsystem.h |
| Include Path | #include "LevelSequenceEditorSubsystem.h" |
| Source | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Private/LevelSequenceEditorSubsystem.cpp |
void CopyFolders
(
const TArray < UMovieSceneFolder * > & Folders,
FString & FoldersExportedText
)
CopyFolders(const TArray< UMovieSceneFolder * > &, FString &, FString &, FString &)
Description
Copy folders The copied folders will be saved to the clipboard as well as assigned to the ExportedText string. The ExportedTest string can be used in conjunction with PasteFolders if, for example, pasting copy/pasting multiple folders without relying on a single clipboard.
| Name | CopyFolders |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/LevelSequenceEditorSubsystem.h |
| Include Path | #include "LevelSequenceEditorSubsystem.h" |
| Source | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Private/LevelSequenceEditorSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="Level Sequence Editor")
void CopyFolders
(
const TArray < UMovieSceneFolder * > & Folders,
FString & FoldersExportedText,
FString & ObjectsExportedText,
FString & TracksExportedText
)