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API > API/Plugins > API/Plugins/LevelSequenceEditor > API/Plugins/LevelSequenceEditor/ULevelSequenceEditorSubsystem
Description
Creates a menu for changing or converting a binding type. If bConvert is true, it will only show types that state they are able to be converted to from the passed in bindings and will attempt to convert them. If bConvert is false, it will change the binding type and reset to a default binding of that type.
| Name | AddChangeBindingTypeMenu |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/LevelSequenceEditorSubsystem.h |
| Include Path | #include "LevelSequenceEditorSubsystem.h" |
| Source | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Private/LevelSequenceEditorSubsystem.cpp |
void AddChangeBindingTypeMenu
(
FMenuBuilder & MenuBuilder,
TSharedRef < ISequencer > Sequencer,
const TArray < FSequencerChangeBindingInfo > & BindingsToChange,
bool bConvert,
TFunction < void> OnBindingChanged
)