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Unreal Engine C++ API Reference > Plugins > LevelSequenceEditor > Misc > FLevelSequenceEditorSpawnRegister > SaveDefaultSpawnableState
References
Module | LevelSequenceEditor |
Header | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/Misc/LevelSequenceEditorSpawnRegister.h |
Include | #include "Misc/LevelSequenceEditorSpawnRegister.h" |
Source | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Private/Misc/LevelSequenceEditorSpawnRegister.cpp |
void SaveDefaultSpawnableState
&40;
const FGuid & BindingId,
FMovieSceneSequenceIDRef TemplateID
&41;
Remarks
Saves the default state for the specified spawnable, if an instance for it currently exists