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Unreal Engine C++ API Reference > Plugins > LevelSequenceEditor
References
Module | LevelSequenceEditor |
Header | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/LevelSequenceEditorBlueprintLibrary.h |
Include | #include "LevelSequenceEditorBlueprintLibrary.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FSequencerChannelProxy
Variables
Type | Name | Description | |
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FName | ChannelName | |
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TObjectPtr< UMovieSceneSection > | Section |
Constructors
Type | Name | Description | |
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FSequencerChannelProxy
(
const FName& InChannelName, |