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Unreal Engine C++ API Reference > Plugins > LevelSequenceEditor > FSequencerChannelProxy > FSequencerChannelProxy
References
Module | LevelSequenceEditor |
Header | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/LevelSequenceEditorBlueprintLibrary.h |
Include | #include "LevelSequenceEditorBlueprintLibrary.h" |
FSequencerChannelProxy
&40;
const FName & InChannelName,
UMovieSceneSection &42; InSection
&41;